Disaster Prevention Measures for Rope Hit Accidents

IMXR® Safety Experience VR Content
Ship workers' safety education alongside
disaster prevention laws with experiential MR·VR content 

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At fishing vessel worksites, hit accidents caused by rope recoil continuously occur during operations utilizing anchor ropes due to strong tension and heavy equipment. In particular, when safety rules are not observed—such as failing to secure a safe zone for workers, not wearing protective gear, or receiving inappropriate work instructions from the captain—there have been cases leading to guide roller damage and serious injuries to sailors.

Through MR (Mixed Reality) based educational content, users can experience the process and causes of accidents in a situation similar to the actual work environment, and learn the correct work procedures and safety rules. Through this, it is an experiential safety education content structured to help users understand and practice the business owner's duty to secure safety and health under the Serious Accidents Punishment Act and the sailor's safe behaviors under the Fishing Vessel Safety Operations Act.


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Fishing Vessel Work Experience 
Safe Work Simulation
Serious Accidents Punishment Act Learning



INTRO

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Need for Disaster Prevention  · Reflection of Multiple Accident Cases  ·  Need for Educational Effect and Cognitive Learning

Anchor rope maintenance work on fishing vessels is a high-risk operation with various risk factors such as high-tension ropes, rotating equipment, and narrow workspaces. At actual sites, hit accidents due to rope recoil are continuously reported due to workers failing to secure safe zones, not wearing protective equipment, and inappropriate work instructions from the captain. In particular, if a rope breaks or detaches while under tension, the instantaneous recoil can inflict a massive impact on the worker, highly likely leading to a serious industrial accident resulting in fractures or severe injuries. 

An educational method to improve the safety awareness and response capabilities of fishing vessel workers has become necessary through MR-based educational content that allows safe repetitive learning while reproducing actual accident situations.




SOLUTION :   

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This content is an immersive educational content combining MR (Mixed Reality) and VR (Virtual Reality), developed so users can learn through direct experience by realizing a virtual ship environment over a real space. By utilizing MR technology to implement a virtual work environment and equipment in an actual space, users can learn work procedures and safety rules with an immersive feeling similar to the real site. Users can naturally improve their safety awareness by experiencing correct working methods while visually checking accident causes, danger zones, and equipment conditions.

Also, it provides an educational effect that strengthens the worker's response capability and allows safety regulations to be practiced in the field, as dangerous situations can be experienced repeatedly without causing actual accidents. This MR-based educational system supplements the limitations of existing theory-centric safety education and provides a more effective field-centric educational environment.

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Experience TimeSupported LanguagesHardware
Around 4 minutesKorean / English / Vietnamese / Indonesian
HMD / Tablet



Highlight



Disaster Prevention Measures Rope Hit Accident Content Structure

As an experiential safety educational content starting in an MR environment where a virtual fishing vessel appears over reality, you can proceed with the scenario by selecting your preferred language among Korean, English, Indonesian, and Vietnamese. The user observes the ship's deck and wheelhouse from various perspectives to identify the cause of the accident, and directly experiences the accident situation caused by anchor rope tension while following the sailors' work process in a VR sea environment. Afterward, they learn accident prevention methods by applying correct safety rules such as wearing life jackets and safety helmets and moving to a safe zone. Finally, the scenario concludes by verifying the educational content through a quiz summarizing the core points.

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MR Environment Preparation
Scenario Start
Fishing Experience 1
Fishing Experience 2
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Captain Role Experience
Accident Occurrence Experience
Safety Rules & Prevention Ed.
Summary & Quiz Evaluation


StructureDetails
MR Environment & PreparationA virtual fishing vessel appears over reality to form an MR environment, and the user selects their preferred language from Korean, English, Indonesian, and Vietnamese. They can observe the inside of the ship and the deck using rotation, zoom in, and zoom out functions to check the accident situation in advance.
Scenario Start & Work Situation
The VR sea environment unfolds, and along with a 3D title, BGM, and narration, the work situation where sailors organize fishing gear for anchor rope maintenance is introduced.
Gear Structure & Equipment Understanding
By touching the buoy line, you can check the structure and movement of the lines connected to the side drum and rollers inside the ship, and understand the ship's work equipment and fishing gear structure.
Anchor Rope Hoisting Operation
The operation to pull the buoy line through the side drum proceeds, and you can confirm the actual work procedures by experiencing the process of the guide block and anchor rope coming up onto the deck.
Ship Control & Environment Changes
By operating the steering gear, clutch lever, and main engine lever in order, you experience the process of the ship moving forward and changes in the anchor rope direction and work environment.
Accident Occurrence Experience
As the ship's speed increases, excessive tension builds in the anchor rope, and you experience the accident situation where the rope snaps and bounces off to strike a sailor.
Safety Rules & Prevention EducationYou learn correct working methods and accident prevention measures by applying sailor safety and health regulations through interactions, such as wearing life jackets, wearing safety helmets, and moving to a safe zone.
Summary & Quiz EvaluationThe environment transitions back to MR, summarizing the accident causes and prevention measures in one line, and the scenario ends after checking the learning contents through safety-related quizzes.


     
Disaster Prevention Measures Rope Hit Accident Content Experience Devices
It supports 3 types of devices so the content can be experienced in various operating environments. Users can experience immersive education in a way that suits their situation through various equipment such as HMDs, motion chairs, and tablets. Operating institutions can select and operate the appropriate device considering their usage environment and educational purpose, providing efficient experiential safety education suitable for their space and equipment conditions.

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HMDMotion Chair
Tablet



Disaster Prevention Measures Rope Hit Accident Content Specialized Technology

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01. Immersive Educational Experience Based on MR–VR Transition :  Designed with a structure that starts with MR, enters the VR environment, and finishes with MR again, naturally providing a mixed reality (MR) experience. In the MR passthrough environment, you can view and directly manipulate the ship floating before your eyes, feeling a high sense of realism. Also, through stepwise environment transitions, VR sickness is minimized, and it is designed so users can naturally immerse themselves in the educational simulation.

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02. Experience Environment Available on Various Devices : Developed so content can be experienced not only on Meta Quest 3 based HMDs but also on tablets. Through this, educational participation is possible even in environments without HMD equipment, providing a convenient and intuitive user experience by applying UI and interactions optimized for the tablet environment.
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03. Control System Integration and Evaluation Data Extraction : Power and content control is possible by linking the HMD device with the instructor system installed on a laptop, and evaluation data is automatically saved and provided as a CSV file for future use as a report. The data consists of the play date and time, content experience time, and number of correct answers, allowing you to organize the number of users and their results.
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04. Dangerous Situation Visualization and Accident Reproduction Technology : Designed to intuitively understand dangerous situations by visualizing rope tension, guide roller status, and worker locations in real-time. If safety rules are not followed, a scene of a hit accident caused by rope recoil is simulated, allowing clear recognition of the accident's cause.

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05. High-Quality 3D Based Work Environment Implementation : Provides an immersive educational environment by implementing the actual fishing vessel work environment and equipment in high-resolution 3D graphics. Elements of the work environment such as ropes, guide rollers, and deck structures are expressed realistically, allowing users to receive education in a situation similar to the actual worksite.
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Disaster Prevention Measures Rope Hit Accident Content Features

01. Accident Cause-Centric Experiential Learning Design : The content is not just explaining safety rules but is structured to analyze the causes while experiencing the actual accident situation. Users can directly understand the importance of accident prevention by comparatively experiencing incorrect and correct working methods.
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02. Actual Work Procedure-Based Simulation Implementation : Interaction performance is included so you can experience actual fishing operations. By pulling up the net along with the sailors according to the narration and manipulating the ship's levers and steering gear to pull up the rope, you can indirectly experience fishing by becoming a sailor and captain yourself.
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03. Systematic Safety Education Experience Provision : Provides a systematic safety educational experience by reflecting the business owner's safety and health securing obligations under the Serious Accidents Punishment Act and the safety rules required by the Fishing Vessel Safety Operations Act within the content. Designed to learn core content step by step, such as securing a safe zone, wearing protective gear, and safe working methods.
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04. Theory-Practice Linked Learning Reinforcement : In the first appearing MR environment, the learning topic is presented, and after the experience is completed, cognitive learning is conducted by reflecting on the content again. Afterwards, through a closing quiz, it is structured to effectively help form long-term memory and establish concepts, rather than stopping at short-term understanding.
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05. Multilingual Supported Educational Content : Supports a total of 4 languages, including Korean, English, Indonesian, and Vietnamese, so educational targets of various nationalities can easily understand and experience the content. Users can select their desired language at the start of the experience to proceed with the scenario, and foreign sailors working in actual fishing vessel environments can also participate in safety education without language barriers.
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IMXR® Disaster Prevention Measures Rope Hit Accident Content Implementation Cases

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