TSR Content Production for Busan National University of Education's Educational Ecosystem Development Research
Teacher and Student Role-Based Thinking and
Response Safety Experience VR Content
| PROJECT | IMXR® Safety Experience VR Content - Alcohol Lamp Accident
|
PROJECT GOAL
| The goal is to build a TSR-based educational environment and enhance learners' safety awareness and crisis response capabilities through an alcohol lamp fire accident response simulation. By providing a VR experience that reflects the actual response process of a teacher, we aim to supplement the limitations of existing theory-based safety education and propose a more effective, practice-oriented educational model. |
| WORK | Content Production |
| DATE | 2025.09 |
| KEYWORD | #AlcoholLamp #SafetyExperience #TSR #Laboratory #VRContent Research Material #R&D
|

“It's great to be able to learn about fire safety measures in a risk-free VR environment.”
The previous theory-based education had limitations, but this VR content was highly effective because it allowed for an experience similar to a real classroom environment. The feature that provides guidance on necessary responses from both the teacher's and student's perspectives was particularly impressive. I expect it will help pre-service teachers develop the judgment and leadership skills needed to protect students in a crisis. I am very satisfied because it enables practice-based safety education beyond simple knowledge transfer.

Overview
Classroom Safety Management VR Simulation for
Next-Generation Teacher Training
As part of the Busan National University of Education's TSR (Teaching Simulation Room) construction project, we developed immersive virtual reality (VR) safety education content. The simulation is designed to help learners master response procedures in a realistic environment by simulating a teacher's quick actions during a sudden fire caused by an alcohol lamp tipping over onto a desk. Through this, pre-service teachers can experience the process of ensuring student safety with proper responses and instructions, developing the judgment, leadership, and communication skills required in real situations. Pre-service teachers can experience the process of ensuring student safety with proper responses and instructions, developing the judgment, leadership, and communication skills required in real situations. The goal is to strengthen comprehensive safety management capabilities for the entire classroom and move beyond simple knowledge delivery to practice-based learning, enhanced safety awareness, and crisis response skills.
Immersion Strategy
IMXR® Safety Experience VR content is designed around providing tailored responses for teachers and students. By recreating an actual classroom environment, including the layout, equipment, and learner behavior, it maximizes immersion and realism. It provides lively interactions so that learners can actively participate and experience the accident situation, and it offers real-time guidance on the response procedures and safety measures required for both teachers and students, thereby strengthening situational judgment and crisis response capabilities. By utilizing high-quality modeling, animation, and interaction features, the practice-based learning structure aims to go beyond simple knowledge transfer to enhance safety awareness and develop crisis response skills.
IMXR® Safety Experience VR Content - Alcohol Lamp Accident Composition
The experience is designed so that the user observes a class, witnesses a fire, learns about incorrect responses, and then directly experiences the correct preventative measures. Through the user interface (UI), users can give voice commands for help or put out the fire, with visual and auditory feedback that enhances both safety awareness and accident prevention skills.
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Failure to suppress the fire due to an incorrect response that occurred during class
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Experiencing accident cause analysis and response measures
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IMXR® Safety Experience VR Content - Specialized Technology
01. Realistic Practice Environment Implementation : Users can experience a situation as if they are actually participating in a class, where a teacher is giving a lesson and students are playing, leading to an alcohol lamp accident. The virtual environment is made more realistic by precisely implementing the actual scale of the lab and hallway, as well as the classroom's decorations and equipment
02. Physics and Particle-Based Simulation : To realistically reproduce the physical phenomena of ignition, spread, and explosion—the main dangers of an alcohol lamp accident—we used a combination of physics-based simulation technology and a particle system. We meticulously implemented the process of flammable vapors evaporating and the resulting flame spreading, and we simulated reactions close to a real accident situation by reflecting the speed and range of the fire spreading and the reactivity of the surrounding gases.

03. 360-Degree Viewpoint Switching Function : To allow for a deeper understanding of the causes and consequences of an alcohol lamp accident, we provide a 360-degree viewpoint switching function that allows users to freely change their perspective during the experience. This feature is designed not to be limited to a single user's viewpoint but to allow for observation and analysis from various positions and roles, such as the teacher, a student participating in the experiment, or a third-party observer. From the student's viewpoint, users can directly experience actions like lighting the alcohol lamp and moving nearby objects. From the teacher's viewpoint, they can judge the importance of surrounding safety management and the appropriateness of response methods. From the third-party viewpoint, they can objectively observe how the risk factors spread throughout the entire laboratory environment. This provision of multiple viewpoints plays a significant role in helping users systematically learn the essence of accident prevention and safety education, beyond simple accident reproduction.
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Third-person student's viewpoint
| Student participating in the experiment's viewpoint
|
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| Teacher's viewpoint |
04. Controller-Based Operation : We implemented a series of actions, such as lighting the alcohol lamp and moving objects that pose a fire risk, through controller-based interaction. This allows users to experience the tasks as if they were using their actual hands, making "learning through experience" possible rather than simply viewing the education, thereby enhancing the effectiveness of accident prevention education.

H/W Solution
Busan National University is experiencing Samwoo Immersion's safety experience VR content using the Meta Quest 3
 |  |
You can experience the safety VR content using Meta Quest 3
| You can connect the HMD and XO Station to run the VR content
|
Using the Meta Quest 3, you can experience VR content, and a wired/wireless connection to a PC supports high-performance graphic rendering and stable VR operation. As a standalone VR device, it can run basic content on its own, but when connected to a PC, it is capable of high-specification graphic processing and complex simulation implementation.
The moment you immerse, you grow!
Maximize your capabilities with XR and AI (X-RAI) technology.
TSR Content Production for Busan National University of Education's Educational Ecosystem Development Research
Teacher and Student Role-Based Thinking and
Response Safety Experience VR Content
The goal is to build a TSR-based educational environment and enhance learners' safety awareness and crisis response capabilities through an alcohol lamp fire accident response simulation. By providing a VR experience that reflects the actual response process of a teacher, we aim to supplement the limitations of existing theory-based safety education and propose a more effective, practice-oriented educational model.
“It's great to be able to learn about fire safety measures in a risk-free VR environment.”
The previous theory-based education had limitations, but this VR content was highly effective because it allowed for an experience similar to a real classroom environment. The feature that provides guidance on necessary responses from both the teacher's and student's perspectives was particularly impressive. I expect it will help pre-service teachers develop the judgment and leadership skills needed to protect students in a crisis. I am very satisfied because it enables practice-based safety education beyond simple knowledge transfer.
Overview
Classroom Safety Management VR Simulation for
Next-Generation Teacher Training
As part of the Busan National University of Education's TSR (Teaching Simulation Room) construction project, we developed immersive virtual reality (VR) safety education content. The simulation is designed to help learners master response procedures in a realistic environment by simulating a teacher's quick actions during a sudden fire caused by an alcohol lamp tipping over onto a desk. Through this, pre-service teachers can experience the process of ensuring student safety with proper responses and instructions, developing the judgment, leadership, and communication skills required in real situations. Pre-service teachers can experience the process of ensuring student safety with proper responses and instructions, developing the judgment, leadership, and communication skills required in real situations. The goal is to strengthen comprehensive safety management capabilities for the entire classroom and move beyond simple knowledge delivery to practice-based learning, enhanced safety awareness, and crisis response skills.
vibrant interactive animation implementation
captures the process of an accident occurring and the response
Role-specific accident response guidance needed
for teachers and students
Immersion Strategy
IMXR® Safety Experience VR content is designed around providing tailored responses for teachers and students. By recreating an actual classroom environment, including the layout, equipment, and learner behavior, it maximizes immersion and realism. It provides lively interactions so that learners can actively participate and experience the accident situation, and it offers real-time guidance on the response procedures and safety measures required for both teachers and students, thereby strengthening situational judgment and crisis response capabilities. By utilizing high-quality modeling, animation, and interaction features, the practice-based learning structure aims to go beyond simple knowledge transfer to enhance safety awareness and develop crisis response skills.
IMXR® Safety Experience VR Content - Alcohol Lamp Accident Composition
The experience is designed so that the user observes a class, witnesses a fire, learns about incorrect responses, and then directly experiences the correct preventative measures. Through the user interface (UI), users can give voice commands for help or put out the fire, with visual and auditory feedback that enhances both safety awareness and accident prevention skills.
IMXR® Safety Experience VR Content - Specialized Technology
01. Realistic Practice Environment Implementation : Users can experience a situation as if they are actually participating in a class, where a teacher is giving a lesson and students are playing, leading to an alcohol lamp accident. The virtual environment is made more realistic by precisely implementing the actual scale of the lab and hallway, as well as the classroom's decorations and equipment
02. Physics and Particle-Based Simulation : To realistically reproduce the physical phenomena of ignition, spread, and explosion—the main dangers of an alcohol lamp accident—we used a combination of physics-based simulation technology and a particle system. We meticulously implemented the process of flammable vapors evaporating and the resulting flame spreading, and we simulated reactions close to a real accident situation by reflecting the speed and range of the fire spreading and the reactivity of the surrounding gases.

03. 360-Degree Viewpoint Switching Function : To allow for a deeper understanding of the causes and consequences of an alcohol lamp accident, we provide a 360-degree viewpoint switching function that allows users to freely change their perspective during the experience. This feature is designed not to be limited to a single user's viewpoint but to allow for observation and analysis from various positions and roles, such as the teacher, a student participating in the experiment, or a third-party observer. From the student's viewpoint, users can directly experience actions like lighting the alcohol lamp and moving nearby objects. From the teacher's viewpoint, they can judge the importance of surrounding safety management and the appropriateness of response methods. From the third-party viewpoint, they can objectively observe how the risk factors spread throughout the entire laboratory environment. This provision of multiple viewpoints plays a significant role in helping users systematically learn the essence of accident prevention and safety education, beyond simple accident reproduction.
04. Controller-Based Operation : We implemented a series of actions, such as lighting the alcohol lamp and moving objects that pose a fire risk, through controller-based interaction. This allows users to experience the tasks as if they were using their actual hands, making "learning through experience" possible rather than simply viewing the education, thereby enhancing the effectiveness of accident prevention education.
H/W Solution
Busan National University is experiencing Samwoo Immersion's safety experience VR content using the Meta Quest 3
using Meta Quest 3
to run the VR content
Using the Meta Quest 3, you can experience VR content, and a wired/wireless connection to a PC supports high-performance graphic rendering and stable VR operation. As a standalone VR device, it can run basic content on its own, but when connected to a PC, it is capable of high-specification graphic processing and complex simulation implementation.
The moment you immerse, you grow!
Maximize your capabilities with XR and AI (X-RAI) technology.