Ulsan Energy High School XR Room Development
XR Content That Builds Practical Skills and Learning Motivation

| PROJECT | Secondary Battery Job Training VR/MR Content
|
PROJECT GOAL
| To provide standardized educational materials that enable specialized high school students to experientially learn the principles and manufacturing processes of secondary batteries, a core industry of future energy, thereby enhancing career exploration and major-related understanding. Through this, the project aims to improve students’ job competency and their adaptability to real industrial environments. |
| WORK | Development of Secondary Battery Job Training XR Content and XR Training Room
|
| DATE | 2026.01
|
| KEYWORD | #SecondaryBattery #JobTraining #XREducationContent
|

“We hope students can build differentiated strengths through VR-based practice.”
Compared to university students, high school students have far fewer opportunities to handle actual equipment. It is also difficult for schools to install expensive equipment, and even if they do, repeated hands-on practice in a safe manner is challenging. Many students enter the workforce immediately after graduation, and VR-based cell manufacturing process training could become a differentiating strength compared to other students. Because they can practice safely and repeatedly, students gain confidence, which in turn can enhance their pride and motivation.
 |  |
Secondary Battery Cell Manufacturing VR Content Screen Reproduces lab-scale cell manufacturing processes to help understand workflow and equipment operation | Coin Cell Fabrication – Glove Box Processes that can only be performed in specific equipment environments are implemented in VR for unrestricted observation and execution |
Overview
A Job Training XR Solution That Transforms Ordinary Classrooms into Practice Sites

Immersion Strategy
This project began in response to the need to strengthen educational infrastructure in the secondary battery industry field at Ulsan Energy High School. Due to the high cost of installing actual manufacturing equipment and safety concerns, the school faced limitations in providing sufficient hands-on training opportunities. In particular, students preparing for immediate employment after graduation required alternative educational methods to gain practical experience. To address these needs, Samwoo Immersion leveraged its secondary battery job training content to build a hands-on training system optimized for the high school education environment. Considering the school’s device availability and utilization conditions, the solution was developed for both Android-based MR and PC-based VR platforms, enabling flexible operation across diverse educational environments.
Students can repeatedly train on cell manufacturing processes in a safe virtual environment, gaining practical equipment operation skills and safety awareness. This supports the acquisition of real-world job competencies prior to on-site deployment and helps students secure differentiated competitiveness in the employment market.
IMXR® Secondary Battery Job Training XR Content Structure
1. Content Overview
1-1. Scenario Selection
You can experience the secondary battery cell manufacturing process step by step. Learning is divided into three phases: electrode material synthesis – electrode manufacturing – coin cell manufacturing.

1) Electrode Material Synthesis
| 2) Electrode Manufacturing
| 3) Coin Cell Fabrication
|
Raw Material Feeding Slurry Mixing | Electrode Coating Pressing | Glove Box Electrode Cutting Electrolyte Injection Crimping |
1-2. Process & Equipment Explanation
The names and information of key equipment used in the cell manufacturing process are provided via a front-facing panel, helping learners understand the linkage between process steps and equipment.
1-2. Hands-on Process Practice
Based on real cell manufacturing processes, learners can directly perform equipment operations and procedural steps. This hands-on experience improves process understanding and builds practical skills.
IMXR® Specialized Technologies for Secondary Battery Job Training XR Content
1. High-Precision 3D Modeling & Real-Time Rendering
Based on reproducing lab-scale cell manufacturing processes, we implemented a realistic VR environment by applying layouts similar to the actual deployment site. Secondary battery cell manufacturing equipment was modeled with high precision, and physically based rendering (PBR) was applied to accurately 표현 the physical characteristics of materials such as stainless steel metallic gloss, plastic safety covers, and glass transparency and reflections. To maintain high VR frame rates (90Hz or higher), an LOD (Level of Detail) system automatically adjusts model resolution based on user distance.
2. Multi-Platform Customized Development
This content was developed in two versions—MR (Mixed Reality) and VR (Virtual Reality)—to support diverse usage environments. The PC-based VR version enables high-performance graphics processing for best-in-class visual quality, including high-resolution textures, complex lighting effects, and real-time shadow rendering, along with free movement and precise hand tracking. The Android-based MR version uses spatial mapping to recognize real workspace elements (floor, walls, desks) and place virtual equipment on top. With passthrough, users can interact with virtual objects while seeing the real environment, improving safety and allowing equipment scale and placement adjustments based on space constraints. A lightweight rendering pipeline optimized for mobile processors ensures stable performance.
3. Field-Oriented Scenario Planning
To achieve practical training in secondary battery manufacturing processes, we designed an educational flow that includes equipment operation methods, essential process information, and safety guidelines. From the planning stage, content was reviewed by expert faculty in the field to ensure academic accuracy and practical relevance. For each process step, key checkpoints and safety procedures were reflected based on real-site standards. By experiencing the sense of operating equipment and professional responsibility that is difficult to acquire through theory alone, we implemented a highly reliable training solution that enables safe acquisition of essential competencies before on-site deployment.
4. Interaction & Animation Implementation
Actions such as pulling levers, pressing buttons, and turning dials are reflected in the same directions and movements as real operations. Equipment mechanisms are simulated with a physics engine, responding naturally to the user’s hand movements to deliver realistic operational feel.
Equipment mechanisms are simulated with a physics engine and respond naturally to user hand movements. All equipment motions—such as up-and-down movement of lever handles, milling operations, and chamber door opening/closing—were implemented as animations.
5. Maximizing Communication Effect Through Optimized UI/UX Layout
To improve learning efficiency, we designed a multi-layered UI/UX structure considering information hierarchy and practice context. Essential information needed for equipment operation is placed in the user’s forward field of view for easy 확인, while additional information is delivered through an appropriate mix of narration and UI panels.
Step-by-step guidance appears dynamically based on gaze direction to naturally guide the learning flow. Equipment areas requiring interaction are highlighted with color cues to help users quickly identify the next操作 point, and audio feedback is provided upon completion of each step so learners can clearly recognize progress. This user-centered UI/UX design effectively delivers complex process information and maximizes learning outcomes.
H/W Solution
Ulsan Energy High School is experiencing Samwoo Immersion’s job training XR content using Meta Quest 3S and XO Station.
The moment you immerse yourself, you grow!
Maximize your capabilities with XR and AI (X-RAI) technology.
Ulsan Energy High School XR Room Development
XR Content That Builds Practical Skills and Learning Motivation
To provide standardized educational materials that enable specialized high school students to experientially learn the principles and manufacturing processes of secondary batteries, a core industry of future energy, thereby enhancing career exploration and major-related understanding. Through this, the project aims to improve students’ job competency and their adaptability to real industrial environments.
“We hope students can build differentiated strengths through VR-based practice.”
Compared to university students, high school students have far fewer opportunities to handle actual equipment. It is also difficult for schools to install expensive equipment, and even if they do, repeated hands-on practice in a safe manner is challenging. Many students enter the workforce immediately after graduation, and VR-based cell manufacturing process training could become a differentiating strength compared to other students. Because they can practice safely and repeatedly, students gain confidence, which in turn can enhance their pride and motivation.
Reproduces lab-scale cell manufacturing processes
to help understand workflow and equipment operation
Processes that can only be performed in specific equipment environments
are implemented in VR for unrestricted observation and execution
Overview
A Job Training XR Solution That Transforms Ordinary Classrooms into Practice Sites
Immersion Strategy
This project began in response to the need to strengthen educational infrastructure in the secondary battery industry field at Ulsan Energy High School. Due to the high cost of installing actual manufacturing equipment and safety concerns, the school faced limitations in providing sufficient hands-on training opportunities. In particular, students preparing for immediate employment after graduation required alternative educational methods to gain practical experience. To address these needs, Samwoo Immersion leveraged its secondary battery job training content to build a hands-on training system optimized for the high school education environment. Considering the school’s device availability and utilization conditions, the solution was developed for both Android-based MR and PC-based VR platforms, enabling flexible operation across diverse educational environments.
Students can repeatedly train on cell manufacturing processes in a safe virtual environment, gaining practical equipment operation skills and safety awareness. This supports the acquisition of real-world job competencies prior to on-site deployment and helps students secure differentiated competitiveness in the employment market.
IMXR® Secondary Battery Job Training XR Content Structure
1. Content Overview
1-1. Scenario Selection
You can experience the secondary battery cell manufacturing process step by step. Learning is divided into three phases: electrode material synthesis – electrode manufacturing – coin cell manufacturing.

Raw Material Feeding
Slurry Mixing
Electrode Coating
Pressing
Glove Box
Electrode Cutting
Electrolyte Injection
Crimping
1-2. Process & Equipment Explanation
The names and information of key equipment used in the cell manufacturing process are provided via a front-facing panel, helping learners understand the linkage between process steps and equipment.
1-2. Hands-on Process Practice
Based on real cell manufacturing processes, learners can directly perform equipment operations and procedural steps. This hands-on experience improves process understanding and builds practical skills.
IMXR® Specialized Technologies for Secondary Battery Job Training XR Content
1. High-Precision 3D Modeling & Real-Time Rendering
Based on reproducing lab-scale cell manufacturing processes, we implemented a realistic VR environment by applying layouts similar to the actual deployment site. Secondary battery cell manufacturing equipment was modeled with high precision, and physically based rendering (PBR) was applied to accurately 표현 the physical characteristics of materials such as stainless steel metallic gloss, plastic safety covers, and glass transparency and reflections. To maintain high VR frame rates (90Hz or higher), an LOD (Level of Detail) system automatically adjusts model resolution based on user distance.
2. Multi-Platform Customized Development
This content was developed in two versions—MR (Mixed Reality) and VR (Virtual Reality)—to support diverse usage environments. The PC-based VR version enables high-performance graphics processing for best-in-class visual quality, including high-resolution textures, complex lighting effects, and real-time shadow rendering, along with free movement and precise hand tracking. The Android-based MR version uses spatial mapping to recognize real workspace elements (floor, walls, desks) and place virtual equipment on top. With passthrough, users can interact with virtual objects while seeing the real environment, improving safety and allowing equipment scale and placement adjustments based on space constraints. A lightweight rendering pipeline optimized for mobile processors ensures stable performance.
3. Field-Oriented Scenario Planning
To achieve practical training in secondary battery manufacturing processes, we designed an educational flow that includes equipment operation methods, essential process information, and safety guidelines. From the planning stage, content was reviewed by expert faculty in the field to ensure academic accuracy and practical relevance. For each process step, key checkpoints and safety procedures were reflected based on real-site standards. By experiencing the sense of operating equipment and professional responsibility that is difficult to acquire through theory alone, we implemented a highly reliable training solution that enables safe acquisition of essential competencies before on-site deployment.
4. Interaction & Animation Implementation
Actions such as pulling levers, pressing buttons, and turning dials are reflected in the same directions and movements as real operations. Equipment mechanisms are simulated with a physics engine, responding naturally to the user’s hand movements to deliver realistic operational feel.
Equipment mechanisms are simulated with a physics engine and respond naturally to user hand movements. All equipment motions—such as up-and-down movement of lever handles, milling operations, and chamber door opening/closing—were implemented as animations.
5. Maximizing Communication Effect Through Optimized UI/UX Layout
To improve learning efficiency, we designed a multi-layered UI/UX structure considering information hierarchy and practice context. Essential information needed for equipment operation is placed in the user’s forward field of view for easy 확인, while additional information is delivered through an appropriate mix of narration and UI panels.
Step-by-step guidance appears dynamically based on gaze direction to naturally guide the learning flow. Equipment areas requiring interaction are highlighted with color cues to help users quickly identify the next操作 point, and audio feedback is provided upon completion of each step so learners can clearly recognize progress. This user-centered UI/UX design effectively delivers complex process information and maximizes learning outcomes.
H/W Solution
Ulsan Energy High School is experiencing Samwoo Immersion’s job training XR content using Meta Quest 3S and XO Station.
The moment you immerse yourself, you grow!
Maximize your capabilities with XR and AI (X-RAI) technology.