SWXR® CAMPUS of Samwoo Immersion Co., Ltd. & Dong-eui Institute of Technology Physical Therapy Department simultaneously held 『Dong-eui Institute of Technology Meister Forum』 successfully completed
On the 15th, the 『Dong-eui Institute of Technology Meister Forum』 held at the Dong-eui Institute of Technology Convention Hall was successfully completed. This event was aimed at health professionals such as physical therapists and trainers, where experts shared their rich experience and knowledge, and active networking took place among participants. This forum was well-received by participants and was closed within one day of the opening of registration, and was able to share useful information on the topic of 『Pilates training to improve sports performance』
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The Meister Forum is being held at the Dong-eui Institute of Technology Convention Hall. |
Meanwhile, forum participants had time to experience Samwoo Immersion's IMXR Job Training VR Content (Medical - Physical Therapy : Muscles and Muscle Actions) provided at the forum venue. This content allows to learn information about the muscles that make up the human body, the starting/ending points of those muscles, play animations of human body movements, and learn about the muscles that act in those movements and is being conducted at SWXR® CAMPUS XR Medical Job Training Center of Samwoo Immersion.
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Participants are experiencing IMXR Job Training VR Content (Medical - Physical Therapy : Muscles and Muscle Actions). |
XR MEDICAL Job Training Center of SWXR® CAMPUS
The XR Medical Job Training Center provides state-of-the-art medical education by utilizing the innovative technology, Extended Reality (XR).
In addition, IMXR content allows learners to have a more active and interesting learning experience.
* Go to see more XR MEDICAL Job Training Center >
IMXR Job Training VR Content (Medical - Physiotherapy : Muscles and Muscle Action)
It is a content that enables repeated and systematic job training education on muscles and muscle action in a virtual space without any restrictions such as time and place. Through IMXR Job Training VR Content (Medical - Physiotherapy : Muscles and Muscle Action), a new level of physical therapy education, you can learn about muscle information and muscle action in a realistic virtual reality environment and apply them in practice.
You can learn information about the muscles that make up the human body and the start/end points of those muscles, play animations about the motions of the human body, and learn about the muscles that work in those motions. In addition, through the evaluation mode in which trainees solve problems directly selected by the instructor through the instructor, the contents learned through learning can be immediately evaluated.
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IMXR Job Training VR Content (Medical - Physiotherapy : Muscles and Muscle Action) being experienced |
[1] Learning mode
1. Muscle learning
This is a content that can learn information about the muscles that make up the human body and the starting and ending points of those muscles.
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Pectoralis Major | Rectus Femoris |
2. Learning muscle action
This is a content where animations about the motions of the human body are played and you can learn about the muscles that work in those motions.
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Neck/Head Flexion | Hip Extension |
3. Simulated evaluation
Simulated evaluation of muscle start/end point and muscle action can be performed.
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Simulated evaluation of muscle start/end point | Simulated evaluation of muscle action |
[2] Evaluation mode
1. Basic evaluation
This is an evaluation in which the starting and ending points of the muscles presented in the problem are attached to the human body created in the environment with stickers.
- Evaluation Start : You can start the basic evaluation by setting the time limit and number of questions in the instructor.
- Evaluation Progress : Problems are presented in the main information window, and you can check the number of stickers attached, the time limit, and the evaluation progress rate.
- Point Distribution : 1 point is awarded for each question, and questions not solved within the time limit will be treated as an incorrect answer.
- Evaluation Confirmation : When the evaluation is over, you can check the evaluation result through the instructor.
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Evaluation progress window | Creation of the human body and progress of evaluation |
2. Intensive evaluation
This is an evaluation in which the muscle corresponding to the muscle action animation played in the environment is selected from a multiple-choice answer.
- Evaluation Start : You can start an advanced evaluation by setting the time limit and number of questions in the instructor.
- Evaluation Progress : Questions and multiple-choice questions are presented in the main information window, and you can check the time limit and evaluation progress.
- Point Distribution : 1 point is awarded for each question, and questions not solved within the time limit will be treated as an incorrect answer.
- Evaluation Confirmation : When the evaluation is over, you can check the evaluation result through the instructor.
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Evaluation progress window | Creation of the human body and progress of evaluation
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On the 15th, the 『Dong-eui Institute of Technology Meister Forum』 held at the Dong-eui Institute of Technology Convention Hall was successfully completed. This event was aimed at health professionals such as physical therapists and trainers, where experts shared their rich experience and knowledge, and active networking took place among participants. This forum was well-received by participants and was closed within one day of the opening of registration, and was able to share useful information on the topic of 『Pilates training to improve sports performance』
Meanwhile, forum participants had time to experience Samwoo Immersion's IMXR Job Training VR Content (Medical - Physical Therapy : Muscles and Muscle Actions) provided at the forum venue. This content allows to learn information about the muscles that make up the human body, the starting/ending points of those muscles, play animations of human body movements, and learn about the muscles that act in those movements and is being conducted at SWXR® CAMPUS XR Medical Job Training Center of Samwoo Immersion.
The XR Medical Job Training Center provides state-of-the-art medical education by utilizing the innovative technology, Extended Reality (XR).
In addition, IMXR content allows learners to have a more active and interesting learning experience.
* Go to see more XR MEDICAL Job Training Center >
It is a content that enables repeated and systematic job training education on muscles and muscle action in a virtual space without any restrictions such as time and place. Through IMXR Job Training VR Content (Medical - Physiotherapy : Muscles and Muscle Action), a new level of physical therapy education, you can learn about muscle information and muscle action in a realistic virtual reality environment and apply them in practice.
You can learn information about the muscles that make up the human body and the start/end points of those muscles, play animations about the motions of the human body, and learn about the muscles that work in those motions. In addition, through the evaluation mode in which trainees solve problems directly selected by the instructor through the instructor, the contents learned through learning can be immediately evaluated.
[1] Learning mode
1. Muscle learning
This is a content that can learn information about the muscles that make up the human body and the starting and ending points of those muscles.
2. Learning muscle action
This is a content where animations about the motions of the human body are played and you can learn about the muscles that work in those motions.
3. Simulated evaluation
Simulated evaluation of muscle start/end point and muscle action can be performed.
[2] Evaluation mode
1. Basic evaluation
This is an evaluation in which the starting and ending points of the muscles presented in the problem are attached to the human body created in the environment with stickers.
2. Intensive evaluation
This is an evaluation in which the muscle corresponding to the muscle action animation played in the environment is selected from a multiple-choice answer.