Dual user interface support for maximizing the user experience when viewing the screen of a user playing by other external personnel
Consider the educational environment and the monitoring environment of external users
The operation of VR content in the education and training environment is a mix of direct play and external viewing. Therefore, we provide a dual user interface to improve the experience for external viewing users as well as direct play.
Direct play user screen configuration
Screen configuration for external viewers
When the VR screen is output to the PC screen, the monitor output cannot fill the entire screen because it does not fit the monitor aspect ratio, or a distorted image is generated.
Existing VR screen monitor output
VR screen monitor output after resolving distortion
To eliminate distortion, a dual screen is provided by separating the direct play user screen that outputs the screen through fisheye rendering considering the distance between the two eyes and the screen for external viewers that render the screen in observer mode.
Dualized VR UI considering external monitor
Dual user interface support for maximizing the user experience when viewing the screen of a user playing by other external personnel
Consider the educational environment and the monitoring environment of external users
The operation of VR content in the education and training environment is a mix of direct play and external viewing. Therefore, we provide a dual user interface to improve the experience for external viewing users as well as direct play.
When the VR screen is output to the PC screen, the monitor output cannot fill the entire screen because it does not fit the monitor aspect ratio, or a distorted image is generated.
To eliminate distortion, a dual screen is provided by separating the direct play user screen that outputs the screen through fisheye rendering considering the distance between the two eyes and the screen for external viewers that render the screen in observer mode.