Level design of virtual reality (VR) considering the operating environment


Level design of virtual reality (VR) considering the operating environment



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It sets the map structure, which is the play background environment of the content, and the balance and difficulty of the content. 

By configuring the depth of content or consumption flow, that is, the experience path,

Map implementation is provided so that you can experience more realistic content.



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Storyboard (pre-visualization) 

Prior to content creation, pre-visualization (storyboard) work is performed to increase the user's understanding, and through this, the experience path (travel line) of the experiencer is predicted to design the layout to realistically experience industrial job training and various educational training.


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Storyboards for predicting experience paths




Directing design 

Analyze the cut list and establish the camera view settings and overall direction of production. 

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Directing direction establishment





Experience path configuration 

Predict the depth of content or consumption flow. 

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Prediction of consumption flow




Environment configuration 

Organize the visualization work so that you can experience realistically according to the atmosphere of the content scenario. 

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Visualizing work for an immersive experience 




Directing Specifications 

All of these components are created so that they can be well applied to actual content development, and we approach and provide them using the sensitivity and work method of directing design so that they can be actively used in the implementation of the content map. 

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Directing specifications for actual content development 





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